Wow.
That was... Weird. If no one noticed yet, when Jorge laughs, it is computer symbols. :D and :] are the symbols used.
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Wow.
That was... Weird. If no one noticed yet, when Jorge laughs, it is computer symbols. :D and :] are the symbols used.
Sad...
for Bitey, though. It's really sad that he has so much enemies. He caused it and as my friend always says, "Karma". Anyways, good movie.
Good
The dimensions are explained throughly. And you can get the 0th dimension by clicking "Flatland." It's pretty boring, though.
Good
This game is good. It is very well thought out. However, there is a glitch. Sometimes, when you land the ball, even in the start, it goes through the platform.
It's a cool song, I really liked the intro. That vocal, though, is jarring. I agree with below (except with it being a choir, it sounds like one person), it needs reverb. In addition, may I suggest breathing points? That could add towards the sound and make it less jarring and maybe more realistic. If you were going for a choir, then I'd try adding several vocal layers either detuned a bit (never tried this, may be painstakingly unbearable) or have chords be sung out.
I really like what you did with the noise in the beginning, making it sporadic and almost like a high-hat. The ending isn't too bad, but maybe changing the notes that the guitar is playing for the fade-out to make it seem more melodic. That's what I would do if I could, but it's your song, and you may like it like that. Different tastes and whatnot.
Overall, this song is nice to listen to. It's a cool-sounding track, but I would like to hear that voice become less jarring.
Thanks a lot! I will try to go a bit deeper into the track and revise the voice if I find time ;)
I mainly agree with Voltus on what he says. Mixing is good, yet pretty bland. Maybe switching up the drum patterns or adding changing melodies? Create some emotions from it, build tension and release. The only tension I felt at all was at the very end, with you ending on a fairly odd note. Perhaps use that principle in other parts of the song to build and release tension?
I would definitely like to see where you go with this, as you do have a pretty good base, however you need to expand on it more, be able to add more dynamics to your songs. I have a lot more that I'd like to say, so if you're open to advice, just shoot me a PM.
I like the atmosphere that you set in this song. It's desolate and eerie, which the simplicity of the song helps highlight. As Angelsosa said, I can see this as a game BGM, just looped perfectly.
Most of this eerieness comes from the airiness of the whole track with the background effects. In addition to this, the tensions and dissonance (I want to say dissonance, but I may be a bit off) from the main instruments help to create a desolate feeling to the airiness instead of a feeling of safety. I'd definitely improve on this track at a later date; it seems like a winner.
However, I don't believe it's mastered quite that well. I would like to hear the instruments more crisply in the beginning, yet at the same levels as in the interlude and second part. Perhaps something can be done with velocity and decay levels on a filter? I don't know, I'm probably wrong, but I really like where this is going. Keep it up!
Thank you very much. Yeah, mastering is most definitely my greatest weakpoint when it comes to making music right now. I'll try to improve my skills, though.
A progressive house producer.
Age 26, Male
Ontario
Joined on 3/7/10